Steam Player Count
Phantom Blade Zero's Steam players from its Oct 29, 2026 launch: 298,129 in its first hour, a peak of 833,479 at 14:00 UTC on Nov 1, a daily swing of about seven to one between Beijing's evening and its early morning, and Vi.ki's hourly analysis of Steam's own count since then.
Phantom Blade Zero's highest count on Steam so far is 833,479 people playing at once, at 14:00 UTC on Sunday, Nov 1, 2026, its first weekend, in Steam's own count as Vi.ki records it every hour (Vi.ki's hourly Steam record); the launch-week peak SteamDB showed first was 731,026 at 14:00 UTC on Oct 30, its second day (SteamDB). Steam's count stood at 126,438 when Vi.ki read it at 03:19 UTC on Nov 9, 2026 (Vi.ki's hourly Steam record), eleven days after launch; at the same hour on Oct 30 SteamDB had recorded 306,374, so the early-morning crowd (by UTC) was about 41% of its launch-week size. Players on PlayStation 5, the Epic Games Store and WeGame are in none of these numbers: only Steam publishes a count by the hour.
Launch day, hour by hour
S-Game unlocked the game at 2:00 a.m. UTC on Oct 29, and the hour before it SteamDB counted 31 players. One hour later the count was 298,129, and it passed 400,000 by 04:00 UTC. It did not climb in a straight line: the first wave flattened between 05:00 and 09:00 UTC, then rose by about 280,000 players in four hours to 722,976 at 13:00 UTC and 723,876 at 14:00 UTC, the first day's high.
The second day repeated the first almost to the hour and went slightly higher. Oct 30 started from a low of 100,048 at 22:00 UTC the night before, climbed through the same morning plateau (372,281 at 06:00 UTC), and topped out at 731,026 at 14:00 UTC, the all-time peak. SteamDB's hourly record that we hold ends at 118,020 players at 22:00 UTC on Oct 30.
Why the peak falls at 14:00 UTC
On both days the high came at 14:00 UTC, which is 10 p.m. in Beijing, and the low at 22:00 UTC, 6 a.m. in Beijing. The gap between them was more than sevenfold (100,048 against 723,876 on launch day), a much sharper daily swing than a game played evenly across Europe and the Americas shows. That shape fits what S-Game told PC Gamer before launch: it expected 90% of its players in China to be on PC, and China's Steam players set this game's rhythm (S-Game). The evening in Europe (around 18:00 to 21:00 UTC) shows only as the slope down from that peak.
Vi.ki's hourly analysis
Since launch the web process has recorded Steam's public count every hour. The block below works those readings into the busiest and quietest hours, the busiest day of the week, how much of the launch crowd stayed, the trend and our outlook, and it changes with each new hour. The chart itself sits at the top of the home page, where Compare to lays another Steam game's line over this one.
Phantom Blade Zero had 288,679 players on Steam at the latest hourly reading (Nov 13, 2026 at 16:00 UTC), with a peak of 336,963 in the 24 hours before it. That is 35% of its all-time peak, and the best day of the last 30 reached 100% of it.
| Latest reading | 288,679 (Nov 13, 2026 at 16:00 UTC) |
|---|---|
| Peak, last 24 hours | 336,963 |
| All-time peak | 833,479 (on Nov 1, 2026) |
| Average daily peak, last 7 days | 470,178 (−37% on the week before) |
When people play: the hour of the day
Over the last 15 days, Steam's count was highest at 14:00 UTC (6 AM in Los Angeles, 9 AM in New York, 2 PM in London, 3 PM in Berlin, 11 PM in Tokyo), when it ran 129% above the day's average, and lowest at 23:00 UTC, 74% below it. The busiest hour had 8.7 times the players of the quietest. For the fullest lobbies and shortest queues, play near the peak; for quiet servers, near the low.
00:0006:0012:0018:0023:00 UTC
How many stayed after launch
Against the best day of the first two weeks after Launch (Oct 29, 2026), 833,479 players, the average daily peak of the week around each mark:
| After | Daily peak | Of the launch peak |
|---|---|---|
| 7 days | 650,818 | 78% |
Among the games Vi.ki charts
By the peak of the last 24 hours, Phantom Blade Zero is #1 of the 25 games with a Steam chart on Vi.ki, ahead of Deadlock (265,810).
How this is made: Vi.ki records Steam's own count of people playing every hour (Steam's public player count) and holds SteamDB's measured chart before that. The hour and weekday patterns compare each hour with its own day, so a rising or falling month does not tilt them. Steam only: console and other stores are not counted. Updated every hour; this page may be up to a day behind.
What the count leaves out: Steam numbers only people playing through Steam at that moment, not copies sold, and the PlayStation Store publishes no concurrent count at all, so no one can give an all-platform number by the hour.
Sources
- SteamDB: Phantom Blade Zero charts, hourly counts from Oct 29 to Oct 30, 2026, read on Oct 31, 2026
- Phantom Blade Zero launch announcement, S-Game on Steam, Oct 29, 2026
- Chinese action game Phantom Blade Zero preview, PC Gamer, Aug 8, 2025
- Phantom Blade Zero on Steam
Moments
Phantom Blade Zero 2025 S-Party Demo Walkthrough
Phantom Blade Zero
See also
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S-GameS-Game (灵游坊) is the Beijing studio founded in 2011 by Soulframe Liang (梁其伟, Liang Qiwei) that develops and publishes Phantom Blade Zero; Steam lists it as S-Game Studio and S-Game Publishing. It made Phantom Blade mobile games for China before turning to console and PC in 2021, and has about 140 staff.
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Phantom Blade ZeroPhantom Blade Zero is S-Game's single-player kungfupunk action RPG, out since Oct 29, 2026 (the evening of Oct 28 in the Americas) on PlayStation 5 and PC through Steam and the Epic Games Store, on its first patch since Nov 4, 2026 and at 88 on OpenCritic. You play Soul, an assassin framed for his master's murder and left with 66 days to live; Donnie Yen is the game's Creative Consultant and plays Soul's father, Mó Yuan. -
PredictionsWe think Phantom Blade Zero gets a paid story expansion announced by the end of 2027, perhaps a prequel with Donnie Yen's Mó Yuan playable, and a free boss rush mode by mid-2027.