Phantom Blade Zero out forSince Oct 29, 2026

15Days13Hours20Minutes53Seconds

Photos

A man in a wide conical woven hat that shadows his eyes, with dark hair, a ragged dark cloak and layered metal gauntlets, holds a long sword with an ornate hilt and a rust-red blade diagonally across his chest. A torn brown sash streams out behind him against a dark green background with brush-stroke shapes. The game's title runs across the middle in pale letters, its zero drawn as a slashed circle. Cold blue daylight in a square ringed by tall, dark, half-ruined wooden houses hung with white paper lanterns and long white streamers. At left a figure in a wide conical hat and dark armor, a sword on his back, is caught mid-kick. At right a dark-haired woman in a blue dress crouches low, her pale sleeves spread into long pointed claws. Low mist lies over wet ground covered with white round coins with square holes, and more coins drift in the air. No game interface is shown. A character design sheet on a white background. A broad man with long gray hair wears a gold mask engraved with swirling patterns and split by cracks, drawn large at upper left with one eye showing through it. He stands in layered, tattered black robes with a wide carved belt, seen from the side, the front and the back, with a small hooded figure below. At right are a round medallion with a snarling demon face on a red cord, a huge ornate dark greatsword, and two slimmer swords, one with a bright red blade beside its red scabbard. The S-Game logo sits at lower left and the game's Chinese logo at upper right. A shaded path of weathered wooden planks covered in fallen bamboo leaves runs between low wooden railings into a thick, dark green bamboo forest. Bright sunlight bursts through the canopy at upper right and dapples the planks. At the end of the path stone steps climb toward a mossy wall, and a few yellow leaves drift in the air. No characters or game interface are shown. A close view of a muscular woman with dark hair tied up under a blue headband. She wears a sculpted metal breastplate with swirling patterns and one armored gauntlet, and looks down at the head of a heavy square hammer she holds out in front of her. Thick green bamboo stalks and a warm orange glow fill the blurred background. The image has rough, torn-looking dark edges. Gray rainy daylight over a courtyard of curved tiled temple roofs and a hall lit red inside. Mid-air at the top, a figure in blue armor spins with a large circular blade; below, a figure in a dark fur-trimmed coat lunges upward with a long sword as dark blood spatters between them. At the far left a hooded figure in a skull-like mask aims a blade. Bare trees and a misty mountain fill the background. No game interface is shown. Golden late-afternoon light over a muddy camp ringed by a tall wooden palisade, with smoke rising behind rocky crags. In the foreground a figure in a wide conical hat runs forward holding a sword, a long dark sash flying behind. Ahead a soldier in a conical hat crouches with a spear, and farther back a rider on a horse with a glowing white light where the face should be. Bodies lie in heaps along both sides, and a wooden watchtower and a long tiled hall stand in the distance. No game interface is shown. Heavy rain falls on a wet, broken wooden walkway with low railings. In the foreground a figure in a wide conical hat crouches low with a long blade, ringed by swirling ribbons of teal light. Ahead a figure in a tall black hat with a glowing green and red masked face leaps forward with arms spread. A tall stone tower and windswept pines stand in the mist behind, with a pagoda roof in the distance and crows overhead. No game interface is shown. A long wooden bridge with carved railings stretches into gray mist under falling rain. In the foreground a figure in a wide conical hat and a heavy dark coat walks away from the viewer, a long blade with a round pommel strapped diagonally across his back. Ahead on the bridge a robed figure in a tall square hat is caught mid-leap. A tiered pagoda and a twisted pine stand at left, crows fly overhead, and a town of tiled roofs dotted with warm lights climbs the misty mountains at right. No game interface is shown. Inside a vast copper-colored hall filled with pipes, boilers and lanterns, and hung with sheets of red thread, an armored figure seen from behind swings a giant olive-green spiked ball on a long black pole. Ahead, three bald men with gleaming golden skin and orange trousers lunge forward, two holding staffs and one throwing a punch. A huge carved demon face looms on the far wall above a floor of broken planks and metal grates. No game interface is shown. A dusky clearing under strings of round orange paper lanterns and red banners hung from wooden poles, with dark wooded hills behind. A figure in a wide conical hat, in brown armor with a long sword held low, lunges beside a hulking enemy with a spiked mask and a mane of dark feathers, and a thin horizontal streak of bright blue light flashes across the image where they meet. Embers drift in the air. No game interface is shown. Night scene lit by fire. In the foreground, seen from behind, a figure in a wide conical hat and a ragged brown coat holds a long, thin sword angled toward the ground. Before him a giant in shaggy dark fur and a large ornate black and copper mask with a single tall horn spits a roaring column of flame that spills across the dirt. Burning patches, wooden posts and tattered red and black banners surround them. No game interface is shown. In hazy light, a figure in a wide conical hat and a tattered dark coat, a sword hilt over his shoulder, stands with his back half to the viewer. Facing him in the air, a pale woman with long black hair in a billowing blue dress stretches out one long sleeve that ends in claw-like points. Behind her rises a huge dark tree with red leaves hung with hundreds of long white paper streamers, beside a wooden building with lanterns. The misty ground is covered with round coins with square holes. No game interface is shown. On a rocky riverbank in a misty green forest, a figure in a long dark coat flies through the air in a leaping kick above a huge, pale gray, bare-chested brute in a loincloth. The brute clutches a long spear in one bandaged hand and raises the other to his face; metal spikes and a ring stick out of his body. A wooden house with a steep roof and a gnarled tree stand behind them. No game interface is shown.

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