Phantom Blade Zero out forSince Oct 29, 2026

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Stone Hand Iron Fever

Stone Hand Iron Fever is Phantom Blade Zero's brawler boss below the Mirrorwood Entrance bell in the Crimson Forest, Chapter 4. Parry his punches, dodge the red-flash grab, leaping slam and midair flip, punish in his pauses, and he drops the Iron Gauntlets.

Parry the punches, dodge the red flashes and hit back in the pauses: Stone Hand Iron Fever has no tricks beyond that, but with 33,062 HP on Pathbreaker and Wayfarer alike, Game8 calls him tanky, and a run that walks back in after each dodge bleeds health to his grabs. He is a required boss of Chapter 4, Snake's Reflection, on Game8's list of main bosses, fought in a muddy clearing two ladders below the Mirrorwood Entrance bell in the Crimson Forest, where you respawn. His Iron Gauntlets have found users: Steam's share of players who had landed their Masterstroke Fist (the achievement Fists of Fury) rose from 28.8% on Nov 4 to 37.0% on Nov 9, 2026.

Before the first punch he asks for the fight: at of PowerPyx's Oct 29, 2026 recording, Iron Fever, bare-chested in a snarling horned mask under the crimson trees, says, "I've held out as long as I can. I can't suppress it any longer... End this for me!"

Down from the Mirrorwood Entrance bell

From the Mirrorwood Entrance bell, take the way down beside it: Game8 says the stairs, AllThings.how two ladders, into a clearing among ruined wooden scaffolds and pale tree roots. The cutscene plays only on your first visit; after that he charges as soon as you enter, so have your guard or dodge ready. Game8 puts him before Bai Chilian in its order, while PPE writes that you meet him after escaping the Crimson Forest's final boss. The Resonant Strings quest is in a cave near his arena (Side Quests).

Parries, pauses and distance

  • Parry the punches. AllThings.how calls them the most reliable parry targets of the fight, and the blue flash confirms a clean one.
  • Dodge every red flash: the grab and the leaping slam are dodge cues, not parry cues.
  • Punish in his pauses. He often stops between attacks, and Game8 says to hold block until a glint opens a window.
  • Do not throw charged attacks while he is idle. He blocks part of them for half damage at a heavy Sha-Chi cost to you; charge during his wind-ups instead.
  • Game8's loadout: the Outlaw Warblade, which resists stagger, with Jagged Steel's Rampage during his staggers for bleed; PPE's author found the fight easiest with Jagged Steel. Upgrade to level 10 at the nearby bell if you can.
  • He is "strictly melee" with no instant gap-closers, so Game8 suggests kiting him with Flying Daggers.
  • Hold your ground after a dodge. Walking back in invites his follow-up lunge or back-off rush: one Pathbreaker run lost about 700 HP to four grabs that way.
  • Heal at least 4 m away, since heals started next to him were interrupted, and swap weapons to refill Sha-Chi (Combat). Wayfarer softens his hits but not his health (Difficulty Modes).

What each attack costs

AllThings.how's damage figures are for Soul on Pathbreaker, with 892 HP.

Attack Tell Damage What to do
Grab Red flash, lunge from about 4 m About 235, then about 118 Dodge, then dodge the follow-up lunge
Leaping slam Red flash, leap from a few meters About 280 Dodge as he lands, then punish
Leaping dust slam Jumps high, dust cloud on landing Varies Leave the landing spot
Long four-hit combo Wide swinging strikes About 520 for the whole string Guard or parry until it ends
Bounding leap and flurry Bounds in from 8 to 9 m About 350 Let him land, then parry the flurry
Back-off rush Hops back, pauses, rushes About 235 Hold position and defend
Quick punch strings Two or three fast punches About 118 to 141 each Parry

Sources: AllThings.how, updated Oct 30, 2026.

The four-hit combo runs longer than it looks: blows keep coming for about half a second after the third swing, so stay defensive for about 2 seconds after it starts.

Game8 singles out two moves that cannot be blocked or parried. His midair flip ends in a Killer Move that "can only be avoided by dodging": dodge once he stops attacking and starts gaining height. His fist rush while floating takes the same dodge timing.

His purple charge and second half

PPE describes a purple charge: while he stands still glowing purple, hit him two or three times, then back off before he blasts everything around him. Afterward he is faster: do not dodge backward, since he still reaches you; parry, and dodge only when the screen turns gray. Once more than half his health is gone, PPE says perfect dodges and counterattacks open up, and when his Sha-Chi breaks it advises quick basic strikes over long combos, because he recovers fast. Neither Game8 nor AllThings.how describes separate phases.

The Iron Gauntlets he drops

The Iron Gauntlets are a Martial Phantom Edge with 261 damage and 223 guard break, high Shield-Breaking power and a Fist Focus build-up. Of all the Phantom Edges, they are the one built around bare fists.

Sources

Moments

Phantom Blade Zero - Stone Hand Iron Fever Boss Fight & Location (Boss 7)

PowerPyx

  1. of PowerPyx's Oct 29, 2026 recording, Iron Fever, bare-chested in a snarling horned mask under the crimson trees…

See also

About this page

Last updated Nov 13, 2026 by the Vi.ki team. Page text CC BY-SA 4.0.

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