Yubi, No. 21 Swordfighter Puppet
Yubi, No. 21 Swordfighter Puppet is an optional Phantom Blade Zero boss in the Training Grounds of the Mandate Encampment, opened with the key from the Chief Disciple of the Seven Stars. Parry her blue-glint finishers, perfect dodge her red flip kick and knee-spin thrust, and finish Secrets of the Baishan Sect first. She drops the Baishan Stormswords and the Broken Vessel.
Yubi, No. 21 Swordfighter Puppet waits in the Training Grounds of the Mandate Encampment, which 36.8% of Steam players had investigated by Nov 9, 2026; 23.5% had freed all four Great Puppets, she among them, for the trophy The Four Freed. Game8 ranks her second among Phantom Blade Zero's hardest bosses, behind only the Gold-Masked One, for "one of the most aggressive set of attacks", an afterimage that follows up each attack and a second phase with ranged attacks. She is optional, and she falls to defense: perfect blocks and parries drain her Guard meter faster than trading hits ever will. Her Baishan Stormswords are a very useful weapon in the second half of the game, PCGamesN says.
PowerPyx's Oct 29, 2026 recording shows the Training Grounds as a dirt yard in front of a long hall with a tiered roof: at the pale puppet stands in a low sword stance a few strides from Soul, just before her bar appears.
Quick facts
| Where | Training Grounds, Mandate Encampment; nearest bell Training Grounds by Game8, Road to the Training Grounds by AllThings.how |
| Chapter | No chapter number in the guides; the Encampment opens once Gu Wanyue falls in Pangzhen |
| Enemy type | Puppet |
| Needs | The Training Grounds Key, from the Chief Disciple of the Seven Stars |
| Rewards | Baishan Stormswords and Broken Vessel, and the Illusory Pipa Backplate |
| Trophy | Counts toward The Four Freed, for all four Great Puppets |
The Training Grounds Key
Her arena is in the Mandate Encampment, which opens only after Gu Wanyue in Pangzhen (KeenGamer). Beat the Seven-Stars Formation for the Training Grounds Key, which opens the arena at the Training Grounds. PCGamesN puts her at the end of the map, as the first numbered puppet.
Finish Secrets of the Baishan Sect first
Maxroll warns that if you fight her before the tale is done, you miss the Broken Vessel accessory; the step before her is inspecting the body in the flowerbed after Wu Lengshuang, the Soft Sword. AllThings.how says the fight itself is the tale's step to defeat Bi Taotao's puppet form, and that a spear puppet fights beside her. The fight also gives the Illusory Pipa Backplate, which Game8 says you need to enter the Mountain of Imprisonment. Because the Broken Vessel can be lost for the playthrough, it is listed on Missables; the whole Baishan tale is on Side Quests.
Defense wins
- Do not trade hits. She is very aggressive, and trading often goes badly.
- Perfect block. Game8 calls perfect blocks the most consistent way to drain her Guard meter and stagger her for free damage.
- Parry blue, dodge red. Both trigger Ghoststep counters, which open windows for heavy damage and extra Guard loss (Combat).
- Learn the openers. Learn how her parryable combos begin so you can be ready for the final hit.
Her combos and where they end
- Slash-Thrust Combo to Jumping Slash: two vertical slashes and a thrust, ending in a jumping slash. Parry the final blue-glint hit for a Ghoststep counter.
- Jump Dash: after vertical spinning slashes she leaps and dashes in with a strike you can parry.
- Cyclone Thrust: a left-hand slash, then a heavy right-hand thrust. Parry the thrust.
- Flip Kick: a forward flip kick with a red glint, unblockable, often at the end of a combo or from neutral. A perfect dodge triggers a counter that takes roughly 15 to 20% of her Guard meter.
- Spinning Knee Slash to Thrust: she drops to her knees for low spinning slashes, then an unblockable thrust. The low spins are the warning; dodge the thrust.
- Electrical spins: PCGamesN says a red attack comes right after, so time the perfect dodge.
- Leap into the sky or onto the roof: be ready for a red attack immediately after.
Game8 says her afterimage follows up each of her attacks, and that she turns to ranged attacks in her second phase; no guide yet breaks that phase down move by move.
Wind and Thunder: the Baishan Stormswords
The item card calls them "the Baishan Sect's sacred treasure, capable of channeling the power of wind and thunder", once wielded by Bi Taotao. Activating both the Wind Sword and the Thunder Sword enters Baishan's Blessing, a 20-second Attack boost (30 seconds at weapon level 25), and Block plus Heavy Attack during it releases Lightning Storm. Steam's achievement stats show players picking them up late: 12.3% had used Lightning Storm (the achievement Baishan Tempest) by Nov 4, 2026, and 21.6% by Nov 9, against 33.2% who had finished Secrets of the Baishan Sect. Every weapon is on Weapons.
Frequently asked questions
What does Yubi drop in Phantom Blade Zero? The Baishan Stormswords and the Broken Vessel, with the Illusory Pipa Backplate. Maxroll warns that the Broken Vessel is missed unless Secrets of the Baishan Sect is finished before the fight, and Game8 says the Backplate is needed to enter the Mountain of Imprisonment.
How do you beat Yubi in Phantom Blade Zero? Defend rather than trade hits: perfect block to drain her Guard meter, parry her blue-glint finishers, and perfect dodge her red-glint flip kick and kneeling thrust for Ghoststep counters. Each perfect dodge of the flip kick takes roughly 15 to 20% of her Guard meter, Game8 says.
Sources
- Yubi Location and How to Beat, Game8, updated Nov 4, 2026
- The Hardest Bosses, Game8, read Nov 4, 2026
- How to Enter Mountain of Imprisonment, Game8, read Nov 4, 2026
- Mandate Encampment Walkthrough, Maxroll (Avarilyn), updated Oct 29, 2026
- All Phantom Blade Zero bosses in order, PCGamesN (Tom Hopkins), updated Oct 30, 2026
- How to Get Baishan Stormswords in Phantom Blade Zero, AllThings.how, updated Oct 30, 2026
- Phantom Blade Zero: All Bosses and Their Rewards, KeenGamer (Rafly Wibowo), Oct 30, 2026
- Phantom Blade Zero: How to Reach Mandate Encampment, KeenGamer (Ali Amir), Nov 4, 2026
- Global achievements, Steam, read Nov 4 and Nov 9, 2026
- Phantom Blade Zero - Yubi, No. 21 Swordfighter Puppet Boss Fight & Location (Boss 31), PowerPyx, Oct 29, 2026 (video)
Moments
Phantom Blade Zero - Yubi, No. 21 Swordfighter Puppet Boss Fight & Location (Boss 31)
PowerPyx
See also
-
Chief Disciple of the Seven StarsThe Chief Disciple of the Seven Stars leads the Seven-Star Sword Formation, the Phantom Blade Zero boss of S-Game's Year of the Snake trailer (Jan 21, 2025) and of its 2025 S-Party demo. Seven swordsmen fight as one, then the surviving disciples hang their leader on crimson threads like a marionette for a second phase, the Chief Disciple's Fallen Hope, which the Red Wraith joins if Soul spared her earlier.
-
Gu WanyueGu Wanyue, the Wailing Wraith is a required Phantom Blade Zero boss in a flooded village square of Pangzhen, in Chapter 7, The Heart's Trail. Parry her purple fireball back at her or use the Heartrend Pipa to break her invulnerability, dodge her grabs, and parry her arm flurry. She drops Fanatic's Fragment: Fixation. -
Wu Lengshuang, the Soft SwordWu Lengshuang, the Soft Sword is an optional Phantom Blade Zero boss near the Path of the Baishan's Fall in the Mandate Encampment. She parries your attacks with a purple flash, so stop attacking when you see it, then dodge red glints and parry blue ones. She drops the Soft Snake Sword.
-
MissablesPhantom Blade Zero's biggest point of no return is beating Bai Chilian in Chapter 4, which turns the Outpost and Thieves' Camp people into enemies. Entering Mirage Estate closes the True Ending, and leaving Quick Hand Zhang in his cage loses his shop and quests.
-
Side QuestsPhantom Blade Zero's side quests are called Tales; PowerPyx counts 30. Most reward a weapon or accessory, purple-icon quests decide the True Ending, and several fail when the story moves on.
-
CombatPhantom Blade Zero's combat is fast, combo-driven kung fu built around Sha-Chi, a meter that heavy attacks and blocking spend: you parry blue-flash attacks and perfectly dodge red-flash ones for a Ghoststep, attack and defend at the same time, and break an enemy's Sha-Chi to finish it. S-Game calls it neither a Soulslike nor a hack and slash but "a playable kung fu movie".