Soulclaimer
Soulclaimer, Elite Shadow Warden, is Phantom Blade Zero's required boss at the Pangzhen docks, fought past the Dockside Warehouse bell just before the boat to Meigu Lake. Most of his attacks can be blocked; parry the blue spin after he runs off, dodge his red combo enders and let him strike first. He drops the Parting Hooks.
Let Soulclaimer, Elite Shadow Warden, swing first: most of his attacks can be blocked, the one to parry is the blue spin he makes after running away, and attacking into his crossed-weapon guard hands him a counter you cannot interrupt. He is a required main-story boss of The Four Serpent Houses, the chapter after The Heart's Trail, fought at the Pangzhen docks with two Baishan Sect disciples often at his side, and has 76,300 HP on Pathbreaker. You meet him past the Dockside Warehouse bell just before you get the boat at the edge of Pangzhen, and he drops the Parting Hooks, a counter weapon. Steam counts him only as a third of Three Wardens Fall, the achievement for downing him, Cavalrybane and Heartpiercer, and that trio rose from 21.3% of Steam players on Nov 4 to 34.8% on Nov 9, 2026.
The arena in PowerPyx's Oct 29, 2026 recording is a stone-paved yard among market stalls and hanging basket lanterns: at a cloaked figure in dark armor trades blows with Soul under the bar "Soulclaimer, Elite Shadow Warden".
To the Dockside Warehouse
From the Pavilion of Knowledge Crossroads, Maxroll's route heads up the stairs on the left and burns the wall of vines, follows the path to the roof, climbs the wall and uses the chain to cross to the Dockside Warehouse bell; save there before the fight. After it, the house on the right by the water holds a Sha-Chi Amber Fragment upstairs, and the Pangzhen Docks bell unlocks the Sha-Chi Powered Boat. Maxroll then sends you back to the Village of Lu for the Mandate Encampment, a detour it ties to the perfect ending (Endings).
Game8's page is unsure of the place itself: it puts him in "the ruins of an old village" of Pangzhen while its introduction says Meigu Lake. Maxroll and PCGamesN both place him at the Pangzhen docks.
Let him swing first
- Play defensively. Game8 says most of his attacks can be blocked.
- Hold block through his fast strings and be ready to dodge their red-glint enders.
- Let him strike first. When he crosses his weapons to block you, a cinematic counterattack that cannot be interrupted often follows; attack only when he is staggered or just starting a combo.
- Interrupt the spin. Game8 suggests a weapon skill mid-spin, such as the Baishan Stormswords, whose wind follow-up can knock him back.
Spins, leaps and the crossed guard
- Run-away spin: he backs off, then spins toward you. PCGamesN calls it "the only real attack to worry about"; it is blue, so parry it.
- Sideways spin into a blue glint: parryable, and you can interrupt him mid-spin instead of waiting for the glint.
- Swift limbo strike: a quick red-glint combo ender. Hold block and be ready to dodge.
- Forward tumble leap: another red-glint ender. Hold block or dodge.
- Sha-Chi draining leap: slower, with more time to react. Parry or block it.
- Crossed-weapon guard: his block, usually followed by a counterattack that cannot be interrupted. Do not attack into it.
The Banyan Tree rematch
AllThings.how lists him at two levels, 13 and 18, with 76,300 and 116,280 HP, and Maxroll meets him again in a tag team. In Meigu Lake's Banyan Tree challenge, the final wave pairs Cavalrybane and Soulclaimer, both Elite Shadow Wardens. Maxroll's advice is to burn one down rather than split your damage: "Soulclaimer is a bit easier to stick to and burn down, but isn't as much of a threat if ignored," while Cavalrybane is harder to take out first but more dangerous left alone.
The Parting Hooks
KeenGamer ranks the Parting Hooks S-tier among Phantom Blade Zero's weapons. Their Guard Stance "automatically blocks and counters eligible enemy attacks", it writes, though not Black Flash attacks, which you still have to dodge. The hooks' place against the other blades is on Weapons.
Sources
- Soulclaimer, Game8, read Nov 4, 2026
- List of All Bosses, Game8, read Nov 4, 2026
- Pangzhen Walkthrough, Maxroll (Avarilyn), updated Oct 29, 2026
- Banyan Tree Challenge Guide, Maxroll (Tenkiei), updated Oct 29, 2026
- All Phantom Blade Zero bosses in order, PCGamesN (Tom Hopkins), updated Oct 30, 2026
- All Phantom Blade Zero Bosses in Order: Full Boss List, HP and Rewards, AllThings.how, updated Oct 30, 2026
- Phantom Blade Zero - Best Weapons Tier List, KeenGamer (Ali Amir), Oct 29, 2026
- Global achievements, Steam, read Nov 4 and Nov 9, 2026
- Phantom Blade Zero - Soulclaimer, Elite Shadow Warden Boss Fight & Location (Boss 25), PowerPyx, Oct 29, 2026 (video)
Moments
Phantom Blade Zero - Soulclaimer, Elite Shadow Warden Boss Fight & Location (Boss 25)
PowerPyx
See also
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The Four Serpent HousesThe Four Serpent Houses is the Phantom Blade Zero quest, and by Game8's list the chapter after The Heart's Trail, that opens Mirage Estate: take the Tongue and half the Loong Emblem from the Red Serpent House, the Fang and the other half from the Black, the Eye from the White past Heartpiercer, and set all three in the Green Serpent House door.
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CavalrybaneCavalrybane, Elite Shadow Warden guards the gate to the Order's underground tavern in Pangzhen in Chapter 6, Town of Death, with two mounted spearmen. Keep all three in front of you, dodge his tumble-roll finisher and every red glow, and parry the blue. He drops the Armybreaker.
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HeartpiercerHeartpiercer, Elite Shadow Warden, is a Phantom Blade Zero boss at the White Serpent House on Meigu Lake, behind a door that opens with the Loong Emblem from the Red Serpent House. Guard his blade streams, parry the blue kick chain and dodge the red-flash volleys and spinning rush. He drops the Sundering Dual Axes.
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EndingsPhantom Blade Zero has four documented endings: Final Battle (the True Ending), Long's Roar, Annihilation (the default) and Undying Grudge, which only the 66 Days mode reaches. The True Ending needs every purple-icon quest done, ten of them before you enter Mirage Estate, and leads to a last fight with Zuo Shang after Meng Hua.
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WeaponsPhantom Blade Zero has over 30 primary weapons (30 in S-Game's State of Play) and 25 secondary Phantom Edges. Soul carries two primary weapons at once, wins most from bosses, and can refund every upgrade with the Reforging Talisman. Game8 ranks the Baishan Stormswords best as of Meigu Lake; S-Game ranks none. -
Aberrant Three-Faced PuppetThe Aberrant Three-Faced Puppet is an optional Phantom Blade Zero boss in the Rift beside The Lady's Rift bell in Weeping Creek Valley. Guides advise coming back much later with upgraded gear; block her portal attacks, dodge her black and Killer Move attacks, and she drops the Three-Headed Doll.