Completion Rate
On Nov 12, 2026, two weeks after launch, 26.3% of Phantom Blade Zero's Steam players had beaten the last required boss, up from 21.9% three days earlier, and 8.5% had every achievement. The early steps have settled, with about 15% never passing the Outpost, while every late step still gains about a point and a half a day.
About one Steam player in four has finished Phantom Blade Zero: on Nov 12, 2026, two weeks after the Oct 29 launch, 26.3% of its Steam players held All Dreams Must End, the achievement for beating the last required boss, up from 21.9% in our Nov 9 reading and 0.0% on Oct 31. With Heart and Blood, the True Ending's achievement, stood at 26.1%, and Defy Destiny, for all 65 others, at 8.5% (6.9% on Nov 9). These are Steam's own global counts, so they leave out PS5, and the figure will keep climbing for weeks: the late steps below are all still rising.
A reviewer called this shape before launch. In gameranx's Oct 26, 2026 Before You Buy video, Jake Baldino says the bosses are "very challenging" but that this is "not like a game where you get hit with a wall of an insane, brutal boss, and then you know you're going to walk away from that game and probably never finish it".
Next: the hours a full run takes, by reviewer and by average, which fights the lists and the vote call the worst or all 66 achievements with their Steam shares.
Step by step
The 13 story achievements mark progress through the game; the table lists them from most held to least, with the last required boss between the final two. Both columns are the share of Steam players, as we read them on Nov 9 and Nov 12, 2026. Step names give away where the story goes.
| Step | Nov 9 | Nov 12 | Change |
|---|---|---|---|
| Escape the pursuers on the main road | 94.9% | 95.1% | +0.2 |
| Pass through the Outpost | 84.1% | 84.6% | +0.5 |
| Exit the cave behind the waterfall | 77.3% | 78.3% | +1.0 |
| Unravel the illusion in Mirrorwood | 63.2% | 65.6% | +2.4 |
| Leave Village of Lu for Pangzhen | 55.3% | 58.4% | +3.1 |
| Visit the Order's Tavern | 51.0% | 54.6% | +3.6 |
| Investigate the Training Grounds | 36.8% | 41.1% | +4.3 |
| Solve the Serpent Head Lock | 32.3% | 36.6% | +4.3 |
| Reach the Realm of Mirage | 30.0% | 34.5% | +4.5 |
| Cleave through the Heart of the Lake | 27.3% | 31.8% | +4.5 |
| Pass through Mirage Estate | 24.2% | 28.8% | +4.6 |
| Step into the snow, head for the cliff | 22.4% | 27.0% | +4.6 |
| Beat the last required boss (All Dreams Must End) | 21.9% | 26.3% | +4.4 |
| All comes to light (With Heart and Blood) | 21.6% | 26.1% | +4.5 |
What the two readings show
The start has settled. The first two steps moved by half a point or less in three days. About 5% of Steam players never got off the main road, and another 10% stopped before the Outpost was behind them, the stretch that holds the first weapon bosses (Against the Flow). Those players are not catching up; that is the game's real drop-off.
The back half is still filling. Every step from the Training Grounds on gained 4.3 to 4.6 points in three days, about a point and a half a day, and all by nearly the same amount: the same crowd is moving through the last regions together.
The widest gap is in Pangzhen. Between the Order's Tavern (54.6%) and the Training Grounds (41.1%) lie 13.5 points, the largest space between two neighboring steps, and it holds two bosses: Flame, the Lion Dance Grandmaster, beaten by 47.9%, and the Chief Disciple of the Seven Stars, by 42.1%.
Players who reach the end finish it. Of the 28.8% who had passed through Mirage Estate, nine in ten (26.3 of 28.8) had beaten the last boss. And of those who beat her, almost all hold the True Ending's achievement too, 26.1 against 26.3, a closeness Endings looks at.
One caution on the denominator: Steam counts everyone who has played, so each new buyer starts at zero and pulls every share down a little while they catch up.
Where we think it ends up
We think All Dreams Must End passes 40% of Steam players by Dec 31, 2026.
Confidence: Likely. Check by: Dec 31, 2026.
Why we think so: 54.6% had already reached the Order's Tavern on Nov 12, the late steps were gaining about a point and a half a day, and nothing in the counts shows a boss in the back half holding people for good, since each late step rose by the same amount. Even if the pace of those three days held for one more week and then halved every week after it, the share would pass 40% before the end of November. What would prove us wrong: a reading under 40% on Dec 31, 2026.
Sources
- Phantom Blade Zero global achievements, Steam, read Oct 31, Nov 9 and Nov 12, 2026
- Phantom Blade Zero - Before You Buy, gameranx, Oct 26, 2026 (video)
Moments
Phantom Blade Zero - Before You Buy
gameranx
See also
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How Long to BeatPhantom Blade Zero's main story averaged 24¾ hours and a run with side content 43½ on HowLongToBeat on Nov 13, 2026. Director Soulframe Liang had said about 20 to 30 hours for the main story in Dec 2025, and a full playthrough "around 25 to 30 hours" for an experienced player who does not get stuck on bosses (Oct 2026). One reviewer took about 40 hours, and the Platinum takes 30 to 40. The game has 11 chapters, four documented endings, a New Game Plus with no new story, and a Platinum trophy that can be earned in one run.
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Hardest BossesThe Gold-Masked One is the boss players most often call the hardest in Phantom Blade Zero, with 256 of 534 votes in Game8's reader poll on Nov 12, 2026, while Game8's editors rank Yucong, No. 34 Twisted Puppet first and PCGamesN's guide writer picks Lei Dang. Steam's counts show that the optional fights stop few players, and that the first weapon boss, Peng Meng, is where runs end.
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Trophies and AchievementsPhantom Blade Zero has 36 trophies on PS5, among them one Platinum, Defy Destiny, and 66 achievements on Steam. None depends on difficulty, one playthrough can earn them all, PowerPyx estimates 30 to 40 hours, and seven are missable. On Nov 9, 2026, 6.9% of Steam players had them all. -
Against the FlowAgainst the Flow is Chapter 2 of Phantom Blade Zero in Weeping Creek Valley: follow the river upstream, get the Sanguine Twin, beat Jagged Steel, enter the Outpost and beat Peng Meng for the Dread Axe. Talk to Yu'er and the Outpost's people first, since five side quests start here.
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Lion Dance GrandmasterFlame, the Mask-Bound Lion Dance Grandmaster, is Phantom Blade Zero's lion dance boss, a troupe whose mechanical lion head breathes fire and carries a chainsaw, fought in two phases (the second titled "The Lion Dance Grandmaster's Final Dance"). A required boss of Pangzhen in Chapter 7, it drops the Dormant Flaming Mane; S-Game showed the whole fight at the end of its Aug 17, 2026 State of Play. -
Chief Disciple of the Seven StarsThe Chief Disciple of the Seven Stars leads the Seven-Star Sword Formation, the Phantom Blade Zero boss of S-Game's Year of the Snake trailer (Jan 21, 2025) and of its 2025 S-Party demo. Seven swordsmen fight as one, then the surviving disciples hang their leader on crimson threads like a marionette for a second phase, the Chief Disciple's Fallen Hope, which the Red Wraith joins if Soul spared her earlier.