Phantom Blade Zero out forSince Oct 29, 2026

15Days13Hours28Minutes50Seconds

Completion Rate

On Nov 12, 2026, two weeks after launch, 26.3% of Phantom Blade Zero's Steam players had beaten the last required boss, up from 21.9% three days earlier, and 8.5% had every achievement. The early steps have settled, with about 15% never passing the Outpost, while every late step still gains about a point and a half a day.

About one Steam player in four has finished Phantom Blade Zero: on Nov 12, 2026, two weeks after the Oct 29 launch, 26.3% of its Steam players held All Dreams Must End, the achievement for beating the last required boss, up from 21.9% in our Nov 9 reading and 0.0% on Oct 31. With Heart and Blood, the True Ending's achievement, stood at 26.1%, and Defy Destiny, for all 65 others, at 8.5% (6.9% on Nov 9). These are Steam's own global counts, so they leave out PS5, and the figure will keep climbing for weeks: the late steps below are all still rising.

A reviewer called this shape before launch. In gameranx's Oct 26, 2026 Before You Buy video, Jake Baldino says the bosses are "very challenging" but that this is "not like a game where you get hit with a wall of an insane, brutal boss, and then you know you're going to walk away from that game and probably never finish it".

Next: the hours a full run takes, by reviewer and by average, which fights the lists and the vote call the worst or all 66 achievements with their Steam shares.

Step by step

The 13 story achievements mark progress through the game; the table lists them from most held to least, with the last required boss between the final two. Both columns are the share of Steam players, as we read them on Nov 9 and Nov 12, 2026. Step names give away where the story goes.

Step Nov 9 Nov 12 Change
Escape the pursuers on the main road 94.9% 95.1% +0.2
Pass through the Outpost 84.1% 84.6% +0.5
Exit the cave behind the waterfall 77.3% 78.3% +1.0
Unravel the illusion in Mirrorwood 63.2% 65.6% +2.4
Leave Village of Lu for Pangzhen 55.3% 58.4% +3.1
Visit the Order's Tavern 51.0% 54.6% +3.6
Investigate the Training Grounds 36.8% 41.1% +4.3
Solve the Serpent Head Lock 32.3% 36.6% +4.3
Reach the Realm of Mirage 30.0% 34.5% +4.5
Cleave through the Heart of the Lake 27.3% 31.8% +4.5
Pass through Mirage Estate 24.2% 28.8% +4.6
Step into the snow, head for the cliff 22.4% 27.0% +4.6
Beat the last required boss (All Dreams Must End) 21.9% 26.3% +4.4
All comes to light (With Heart and Blood) 21.6% 26.1% +4.5

What the two readings show

The start has settled. The first two steps moved by half a point or less in three days. About 5% of Steam players never got off the main road, and another 10% stopped before the Outpost was behind them, the stretch that holds the first weapon bosses (Against the Flow). Those players are not catching up; that is the game's real drop-off.

The back half is still filling. Every step from the Training Grounds on gained 4.3 to 4.6 points in three days, about a point and a half a day, and all by nearly the same amount: the same crowd is moving through the last regions together.

The widest gap is in Pangzhen. Between the Order's Tavern (54.6%) and the Training Grounds (41.1%) lie 13.5 points, the largest space between two neighboring steps, and it holds two bosses: Flame, the Lion Dance Grandmaster, beaten by 47.9%, and the Chief Disciple of the Seven Stars, by 42.1%.

Players who reach the end finish it. Of the 28.8% who had passed through Mirage Estate, nine in ten (26.3 of 28.8) had beaten the last boss. And of those who beat her, almost all hold the True Ending's achievement too, 26.1 against 26.3, a closeness Endings looks at.

One caution on the denominator: Steam counts everyone who has played, so each new buyer starts at zero and pulls every share down a little while they catch up.

Where we think it ends up

We think All Dreams Must End passes 40% of Steam players by Dec 31, 2026.

Confidence: Likely. Check by: Dec 31, 2026.

Why we think so: 54.6% had already reached the Order's Tavern on Nov 12, the late steps were gaining about a point and a half a day, and nothing in the counts shows a boss in the back half holding people for good, since each late step rose by the same amount. Even if the pace of those three days held for one more week and then halved every week after it, the share would pass 40% before the end of November. What would prove us wrong: a reading under 40% on Dec 31, 2026.

Sources

Moments

Phantom Blade Zero - Before You Buy

gameranx

  1. A reviewer called this shape before launch. In gameranx's Oct 26, 2026 Before You Buy video, Jake Baldino says the…

See also

About this page

Last updated Nov 11, 2026 by the Vi.ki team. Page text CC BY-SA 4.0.

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